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(+1)
  • There was one super difficult part of the game where I was stuck so long that I almost gave up. See the image below. Getting back to the right is impossible and climbing upwards is really, really difficult. I got up to the next screen one time but then I fall from there right back to the bottom if the difficult area. You might want to consider making this area either bit more easy
  • Also I relating to that are too but also elsewhere: I would suggest that you would design the levels so that if the player falls from one platforming section, they land somewhere safe in the screen below. It easily feels unfair if the player falls multiple floors from one mistake without even knowing that it is possible.
  • Otherwise  the level structure and progression was really good. It felt like a small Metroidvania because of the double jump ability had to be found. There was also some branching paths and the player needed to come back after getting the ability.
  • I tried playing with the controller. It was cool that had managed to get that working. Not many other games in the jam have controller support! And while on the subject, if you have controller support on the game itself it would be nice that also the menu would respond to game controller. It feels weird if I have to use mouse to interact with menu but then otherwise I play with a controller. 
  • The controls felt bit delayed. It was like everything was happening only right after than when  I really pressed the buttons. It might have been my computer too though... And to be noted, I also tested with keyboard so it was not any controller latency.
  • The wall jump was nice to have. You managed to get it to work pretty well!
  • Some things that I would have hoped the game to have was background music, background image (maybe some simple repeating pattern instead of just one color) and more character animations. Those would have brought the game world fully alive
  • Bugs I found:
    • Jumping toward the corner of a platform bounces the character off. This is very dangeroud and might lead to falling after climbing a high distance
    • Jumping from a platform moving up leads to super jump!

Appreciate all the detailed feed-back! One cheat for some of those tricky parkour jumps is the just drop off a platform before doing the basic jump. I really like games where you can figure out ways to capitilize on the mechanics. I like having platforms with greater risk, because they yield greater rewards. I definitely need to continue developing the wall-jump system so that there is no feeling of delay and it feels more forgiving. Youre also right about the background music too. I should have included a free piece of music, but I really wanted everything included in the game to be made my myself. 

Thank you again for the feedback and I will keep it in mind for the next Jam! :-D