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Nice game! I really liked the aesthetics. As mentioned by some of the other comments, the tank movement was very smooth and easy to use.

Until I read the instructions I didn't realize I had to pickup bullets and I was wondering why the tank can't shoot lol.

Some feedback below:

1. The Giblets need some sort of effect (such as spinning, particles, etc) to make them stand out from the level. It was hard to distinguish these from other elements.

2. It was hard to distinguish which UI elements were interactable and which ones were just text, other than the obvious ones such as Restart, Quit, etc.

3. If you're not in full screen mode, the score text is placed over the Restart and Quit buttons and I'm unable to click on them.


If you do continue developing this game, a cool idea to implement would be a roguelike dungeon crawler where you have entrances on each side of the room which takes you to new areas with new enemies to fight.


Huge congrats on your submission and I hope my feedback helps!!

Kpaws

(+1)

I wanted to make them pop a little more but ran out of time or have them bounce around. Yeah I need to work on my UI design work to help draw attention to the elements that matter more. I was fighting scaling issues hence why it has to be played in Full Screen. A roguelike dungeon would be an awesome idea, thank you for the feedback I intend to work on it more and make it a more complete game.

Oh yeah that's totally fair. I had scaling issues as well! I'm not sure if its a bug on Itch.io but whenever I tried uploading my project to 1920x1080 it made everything too big, so I had to scale everything down to 1280x720 but even then some things weren't perfect (example the full screen button is cut off).

Yea no worries!