Great work. Art looks fantastic and the gameplay is engaging. Good work!
GIGATANK 3000
Creator of
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Wow that's a very impressive score! I fear my quick and dirty way of destroying objects ultimately bogged down the game. If I had more time I would've liked to create a simple pooling system but in the service of time I went with just destroying and instantiating game objects. Thank you for taking the time to write such detailed feedback.
The ultimate plan is have swappable weapon systems. The machine gun felt like a good alternate to a slow firing but all powerful cannon. The difficulty can be a little brutal but I wanted to lean in on tense gameplay. I am hearing people on a bit of forgiveness and that would definitely lend itself to another mode with some padding and gameplay tweaks. Thank you for the detailed feedback it means a lot.
I appreciate it, I love the Demon Sprites. https://deepdivegamestudio.itch.io is fantastic, please go check them out.
I wanted to make them pop a little more but ran out of time or have them bounce around. Yeah I need to work on my UI design work to help draw attention to the elements that matter more. I was fighting scaling issues hence why it has to be played in Full Screen. A roguelike dungeon would be an awesome idea, thank you for the feedback I intend to work on it more and make it a more complete game.