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(1 edit) (+1)

Fast paced retro game straight out of the arcade, I love it :)

Shooting is implemented perfectly, I especially liked the effect of a loaded weapon. But the control of the ship at high speed is not very responsive because of this, it is sometimes quite difficult to control the movement.

After a few attempts, I thought, why should I move at all? And I just stood still and fired at the enemies. Perhaps it makes sense to add some enemies that would shoot at the player in order to motivate him to move, and not stand still.

The sound effects are well chosen, but I missed some background music, it would give the game an extra atmosphere.

In general, I really liked it, my best result is 36800 points :D

Great job!

By the way, great particle systems :)

(+1)

I absolutely LOVE your feedback! :D
This has been REALLY helpful!
I've already added air breaks to help try and improve control because it's important to me to create a game that players feel is fun and easy to control.
I'll be sure to also go ahead and look into creating AI enemies that actually give the player a reason to move!
That's a brilliant idea that frankly didn't even cross my mind!

I must agree some more music would also help build the atmosphere, so I'm going to make sure I sit down and create a new track for the gameplay level itself too.

Thank you so much again for all your feedback!
It's been more valuable than gold to me and I sincerely appreciate it!

I'm glad my feedback was helpful to you :3