Totally agree! :D
Thank you so much!
I know I've already said it, but the idea of a cursor didn't even occur to us until now!
So, hearing back from you and others that it's needed has been SUPER helpful to us!
I also agree that we should make Audio Visual Feedback our number-one priority for the next update!
We did try out your game.
There are two of us here, but admittedly my typing skills were slow, so I used a few templates and picked one I thought suited a specific game best.
I'm really sorry if it came across as disingenuous.
I will be more than happy to give you more feedback on your submission or any other game you've created :)
OM3G4_247
Creator of
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I just wanted to drop by and give a shoutout to all the amazing work you've put into this GameDevTV GameJam submission.
Seriously, you guys rock!
I recently submitted my game for the jam, and while it's still a work in progress, I'd be over the moon if you could take a moment to check it out and maybe even leave a rating. You can find it here: https://itch.io/jam/gamedevtv-jam-2023/rate/209
Hey there, I just wanted to drop by and spread some positive vibes!
I've been checking out the games from this jam, and let me tell you, you are rocking it!
The amount of talent and creativity on display is seriously impressive.
I'd like to also introduce my own game submission for the jam. It's still a work in progress, but I believe it's got something special going on.
If you have a moment, I'd be super grateful if you could check it out and leave a rating a
I absolutely love the animations!
It's such a charming puzzle game and I love the idea of shifting between a spirit form and seeing things that weren't there before to help solve puzzles!
It's really mindblowing that you were able to create something like this in such a short time!
This was excellent!
I really enjoyed playing it!
I love the mechanics!
The idea of using your past bodies to help advance in the game is an absolute genius and I would love to see something like this fleshed out into a full game!
The animation is so smooth and the character is an absolute pleasure to control!
It feels great the way it just glides across the floor!
Thank you so much for your amazingly detailed feedback! :D
To know that I made a game that was originally not enjoyable more enjoyable means a TON to me!
It's super important to me to create games that are fun and easy to play!
Indeed, you're on the money with the death mechanic!
I wanted to originally create some with a similar mechanic to dark souls, but I didn't feel this suited the theme best, so instead, I wanted to find a way to rather encourage players to die in order to score points.
I felt this combination suited the theme best.
So I added blue cubes as the "secret" to dying without dying :)
Honestly, I think you found a bug!
That's something I'll be taking a much closer look into, it's possible I might have messed up my logic in one line of code, and you found an elite hidden cheat code, that even I didn't know about >_<b
That's exactly what makes your feedback so highly valuable!
I really appreciate that you took the time to let me know about your experience and the bug!
It really means a lot to me and I'm going to be sure to use it to improve further!
OH, I loved Megaman too!, I'm going, to be honest, it was 100% the inspiration, so I'm overjoyed that a fellow fan picked up on it! XD
That's a brilliant idea!
I'm going to be sure to prioritize creating and adding AI enemies as soon as possible!
To be honest the thought honestly didn't even cross my mind, so I'm super grateful that you took the time to give me this feedback I'm going to make sure I use it to improve this game and my future games further :D
I've absolutely thrilled that I was able to capture that nostalgic feeling for you again! :D
I also remember playing astroids for hours on end, and I've never quite lost my obsession with it.
Honestly knowing my game helped someone relive that, is all I could honestly hope for :D
Thank you so much for your feedback and support, it really means the world to me!
I absolutely LOVE your feedback! :D
This has been REALLY helpful!
I've already added air breaks to help try and improve control because it's important to me to create a game that players feel is fun and easy to control.
I'll be sure to also go ahead and look into creating AI enemies that actually give the player a reason to move!
That's a brilliant idea that frankly didn't even cross my mind!
I must agree some more music would also help build the atmosphere, so I'm going to make sure I sit down and create a new track for the gameplay level itself too.
Thank you so much again for all your feedback!
It's been more valuable than gold to me and I sincerely appreciate it!
Awesome, I'm so happy to hear you liked it!
One of my primary focuses was to create a game that felt good to play and well balanced!
I've been getting a lot of feedback that the mechanics are not clearly explained and I sincerely apologize for it.
I promise I'll do better next time to help make sure the mechanics are more clearly explained.
Thank you so much again for your feedback and support!
Thank you so much!
Yes, the base game was made over the weekend, though I must be honest, I patched in a few details after hours over the week when I had time to spare.
For example, the charge shot and blue cubes were only added later on, and the camera was changed to help make it more playable and easy :)
The original was sadly too hard, and I wanted to avoid frustrating people, and rather focus on creating a more enjoyable experience.
My sincerest apologies for the background.
I've been getting a ton of feedback that it's making people feel sick or dizzy.
I promise I will do better next time and I'm grateful to everyone for pointing out ways to improve it or the issues it's caused!
Thank you so much again for your feedback, it really means the world to me!
You make a very good point!
I agree, that there's room for improvement and I'm grateful that you took the time to point it out and also leave feedback on the points you enjoyed!
It's really important to me to make a shooter that's fun in every way possible and I promise I'll work hard to improve those points for my next one!
I absolutely LOVE the idea of a break function!
That's sheer brilliance!
My sincerest apologies for the background, I've gotten a lot of feedback that it's not great and I promise I'll do better next time!
Your feedback has honestly been worth more to me than gold!
I'm really thankful that you took the time to let me know how I can improve and I promise I'll do better next time! :D
THANK YOU SO MUCH!
I love a good pinball game!
One of my OG favorites was Sonic Spinball on the Sega Genisis.
You made a really nice pinball game here with an interesting story!
Please consider also rating and reviewing my game when you have a moment to spare!
I would appreciate the opportunity to grow and improve based on your feedback.
I love a good pinball game!
One of my OG favorites was Sonic Spinball on the Sega Genisis.
You made a really nice pinball game here with an interesting story!
Please consider also rating and reviewing my game when you have a moment to spare!
I would appreciate the opportunity to grow and improve based on your feedback.
I escaped the dungeon, I'm free to take on the world and I enjoyed every second of it!
Love the art style and the music!
You did a fantastic job and I can't wait to see more from you!!!!
Please consider also rating and reviewing my game when you have a moment to spare!
I would appreciate the opportunity to grow and improve based on your feedback.