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I never really liked the original Asteroids or games inspired by it, mostly due to the clunky controls, so it says something that I had fun. Adding mouse controls really made the movement experience smooth.

My "Ooooh" moment was realizing that each life could get me only 10000 points from shards and I needed 50000 points to win. 20000 points were missing?? That's where the genius of the blue squares come in. My first impression was that the whole shard gimmick was just to fulfill the theme topic but it's important when and where you die to maximize the post mortem points.

For some reason when I was close to 50k and died for the third time I got 3 new lives. Is that a bug or a feature I failed to notice? The graphics and sound effects are positively retro. I'll see to check out your other games at a later date. Thanks for the fun and all the best ^_^

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Thank you so much for your amazingly detailed feedback! :D
To know that I made a game that was originally not enjoyable more enjoyable means a TON to me!
It's super important to me to create games that are fun and easy to play!

Indeed, you're on the money with the death mechanic! 
I wanted to originally create some with a similar mechanic to dark souls, but I didn't feel this suited the theme best, so instead, I wanted to find a way to rather encourage players to die in order to score points.
I felt this combination suited the theme best. 
So I added blue cubes as the "secret" to dying without dying :)

Honestly, I think you found a bug! 
That's something I'll be taking a much closer look into, it's possible I might have messed up my logic in one line of code, and you found an elite hidden cheat code, that even I didn't know about  >_<b

That's exactly what makes your feedback so highly valuable!
I really appreciate that you took the time to let me know about your experience and the bug! 
It really means a lot to me and I'm going to be sure to use it to improve further!