Fun
I didn't enjoy it. The timer on the ghost was too short, so I couldn't get a hang of the ghost controls before dying. On restart, I flew into a body, and had to use new controls. Then after I kill the other guard, I am confused what to do next. Where do I go?
Aesthetics
There are a lot of art assets used here that look good, but they clash with each other. The ghost for one, is hard to see on that background. It is also small and doesn't match the rest of the assets.
Music
Music is fine. It doesn't stand out but it isn't awful.
Sound
The volume of the slashing is a bit too loud for the rest of the game. Could use some more sound variety.
Mechanics
Disliked the ghost controls. The attack animation felt slow. Possessing felt underwhelming and the timed ghost form wasn't ideal.
Story
You are the spirit of a fallen champion looks like?
Theme
The possession idea has been done a few times, but there is no denying that this matches the game jam theme well. It appears you are in a forest and you possess bandits, so the theme outside of the possession mechanic is shaky.