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(+1)

You might try out some of the settings for optimizing the build.

Code optimization an generation for size instead of speed, or limiting texture sized. Also, in the player settings for the WebGL build target there are some options that are off by default which might help.

(Optimize Mesh Data, for example)

If that doesn't help already, better ask on the Discord...

Thank  you Heckert, becuase for me it is very important that game to be upload on WebGL, excelent feedback thank you!