Thank you Heckert, Could you help me?, web GL only admits projects behind 200 mb, my project is above the weight, about 280 mb, do you know how I delete some files to upload it in Web GL? I will appreciate your answer, Thank you for your feedback!
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You might try out some of the settings for optimizing the build.
Code optimization an generation for size instead of speed, or limiting texture sized. Also, in the player settings for the WebGL build target there are some options that are off by default which might help.
(Optimize Mesh Data, for example)
If that doesn't help already, better ask on the Discord...