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Appreciate the comment and you're absolutely right! The consensus seems to be that it's on the harder side, but our naive and optimistic interpretation of that is that there's at least some progression in the form of a learning curve :P

Regardless, I appreciate your honest feedback and it's certainly a lesson we'll take into our next game!

I think that's what's good about these quick type of games is that if you lose, you can quickly pick it up again and learn from your mistakes. As long as the player has some resolve and time, they'll hopefully solve it!

I think finding the right balance can be tough because the developer knows what to look for, and knows the timing of everything, while a newcomer is completely fresh. My game started off far to difficult when I first had people test it, but now I'm thinking I made it a bit too easy.  An endless struggle!