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Hey thanks! Yeah, this is going to be game style going forward, at least for the next couple games planned. I agree that having to find and click continue for each loop of animation breaks the flow a little. The issue with the tiny button is how to scale it for the various resolutions/screen sizes ppl will be playing this on (for instance, on my test screen the button is decently large.)

I think the best compromise is to still loop the animation just once for those sequences, but to make it 'click anywhere to continue', so you don't have to hunt down the button.

Super excited about the next one--it's going to be a 'remastered' version of the first game (a male student visits a dojo, only to discover that they practice a particularly effective form of martial arts.) Everything's going to be re-vamped, plus voice acting. It'll be somewhere between Remerick and Can We Borrow in length and stick to one location.

Amazing! I've played the first game and even though it's simpler in scale, it's absolutely my favorite as I love the context and characters.

Very excited to try it out when it's done.