No, I'm sorry--I'd love to return to making these, but just not feeling psyched enough about the future. Maybe one day...
GroinPainGames
Creator of
Recent community posts
Hi, yes, I make them myself--I start in a program called MakeHuman and then import into Blender to tweak. It's a good pipeline for someone with limited art skills (as mine are, ha.) And yeah, the Unity re-structure sucks, but realistically, I'm not exactly on the brink of selling 200,000 copies anytime soon. I've been meaning to learn Godot Engine--Unity is one of the last non-open-source applications I use.
Some might even say it's already here! :( Yeah, very sorry it's not out yet--I would try to lean on the hurricane that just rolled through as an excuse, but that was only like a day lost. Just added a couple clips to show some basic combat. Unlike prior games, the guards at least have an instinct to block obvious groin attacks, so something like a one-two punch to keep their hands busy is advised...
Yeah, that pop bar was part of my larger issue with scaling graphics to different resolutions, which I should hopefully have resolved for this next one. I do want to focus on the action/gameplay more than the narrative in these, because there are already plenty of visual novels/comics for this sort of thing, but I feel like the story adds anticipation to the busts, so I appreciate you saying that
Thanks for playing! I'm impressed that you won the spar--that's actually pretty tricky to do. Besides the ambulance ending, the other 4 are determined by how you respond to each of the girls when you're talking to them. Since each dialogue has two choices, there are 4 possible combinations, and each leads to a unique ending (there's one with a rake, and one with some books, for instance.) Let me know if you find them!
Hey Mars! Yeah, I'd love to have the replays in this--it's funny bc the replays in that game used a script that guessed if a bust was imminent and then recorded a few seconds of the animator controllers and then basically made the characters 're-enact' the event, which meant they were almost never identical to the original bust. I'd like to make something a tad less wonky this time, ha
Hey--thanks for the kind words. I did have a Patreon for a while, but I deactivated it bc I became sidetracked with life and didn't want to be charging ppl without more consistent content. But I am slowly chipping away at the next project (~60% done) which, feature creep willing, I plan on getting a stripped down version of out before the start of summer. It's going to be the last one using this modeling pipeline--I'm really anxious to get a more fleshy vitality from the characters. As long as you don't forget these completely, and maybe check in once in a while, that's all the support I could ask for :)
yeah, it's on hold for the foreseeable future--I have way too many other projects going. But now that I think of it, the new mo-cap system I'll be using for the current game will probably save me a lot of time if I come back to this one. I also mostly finished one more character for this that i never released, so maybe instead of a full release I'll do a 75% one day
Those are great ideas. The new game will actually not be this GTA-style one (though I may return to this one later) but it WILL involve sneaking around as a thief (with Metal Gear Solid types of guards/controls) so some of your suggestions may fit. Definitely agree about adding an unlockable all-nude mode and random BB conversations you can overhear (those should be fun to record.)
And you're welcome to do the Italian subtitles when it's all done--thanks for the offer!
Don't know the price yet--it will probably be cheaper for early adopters on Patreon, and slightly more after it's released, but definitely would keep it under $10.
Hey Calpalf--doing well, how about yourself? I didn't forget. I've actually finally started getting some work done on my next bb thing. I'm going to be moving in about a month, and after I set up at my new place, I can finally start doing the motion capture. I'm really excited (and a little nervous :p) to make what I think is probably the first game to capture actual ballbusting in the model animation. The trailer should showcase the real-life kicks with the in-game footage side-by-side. Plus, of course, voice actors for the dialogue should add a lot to the effect.
Hey! Yeah I know it's been forever. I had started working on setting up a motion capture system, so that all of the animations in the game would be based on actual busts. But then the pandemic kicked in and I had to put all of the plans to bring in actors/actresses on hold. Hopefully I'll be able to work on it again sometime soon
Hi--glad to hear you enjoyed it. Yes, I think that's basically the story: slapping the king's balls was originally meant as a way for the women to occasionally object to his decisions, but the witch did it continuously in an effort to seize control. Kind of like a veto or filibuster (emphasis on the 'buster')
Patreon is resurrected! Patrons at $2 tier and higher get access to all itch.io releases, as well as some exclusive demos. Tell your parents! Tell your pets!
Yeah, BBHigh was fun--I definitely remember playing at least the first episode. Ironically, part of the reason I went the 3D animation route was because just about every bb game on tap was visual novel (dozens of them if you count Japanese titles.) I have a number of stories I've written (or plan to write) that I never thought would work as games, but maybe they'd work for that. And the next one will be nudity-optional, regardless--it would be nice to be able to post a trailer to YouTube or have someone do a Let's Play that won't get flagged, for once. You may also want to petition Havock for such a thing, as I think he's already put one out.