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(+1)

Despite the name of the jam, I wasn’t expecting the change in scenery! Having two sides of the game with different jumping parameters is a fun concept.

I found the ‘dead’ part to be very difficult, I tried playing super cautiously, but the 1 hit deaths, and a lack of checkpoints made it very hard. The camera also seems to hang high in the air, and there are a lot of places where you need to see whats below you, so you don’t run into an enemy, which caused some frustrating deaths.

The character animation is super clean, and having the rats explode into blood on death with the sound effect made crushing them very visceral, which was pretty fun.

(+1)

Thanks for your feed back. I am still learning and have just gotten to where I can implement health bars and other things, still working on the camera stuff though. I was able to fix the problem I was having with the camera limits. I'm glad you enjoyed it and sorry about the second level being so frustrating.