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Great concept, and I'm very amused by the idea that a ghost needs to do chores before he goes on to the afterlife. And I'm even more amused that he has a ton of garbage and multiple bathtubs and ovens. Very funny. I also love the idea of the burden of the chores makes your controls heavier, and getting rid of them makes you more agile. You can do a lot with that concept.

My only major complaint is the collider. It is much smaller than the character, so I kept getting stuck on things I was trying to jump on.

Great job!

Haha awesome, I'm glad you liked it, thanks for playing!

So the deal with the collider is that it's mostly around the ghost's feet. This ended up being a compromise because I wanted him to walk through things like the ladder in the 1st stage and the red steps in the bathroom, but I didn't have time to implement more than a basic solution of what we've got here. More learnin' for the next time!

Ah, makes sense. My solution when I want things like that is to have multiple colliders, and set one active and one inactive during the appropriate collision event. There are other ways to do it, but maybe that would help.