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Haha awesome, I'm glad you liked it, thanks for playing!

So the deal with the collider is that it's mostly around the ghost's feet. This ended up being a compromise because I wanted him to walk through things like the ladder in the 1st stage and the red steps in the bathroom, but I didn't have time to implement more than a basic solution of what we've got here. More learnin' for the next time!

Ah, makes sense. My solution when I want things like that is to have multiple colliders, and set one active and one inactive during the appropriate collision event. There are other ways to do it, but maybe that would help.