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(1 edit) (+2)

Things I liked:

-I liked the idea of multiple styles mixed together - 2d one moment, 3d the next

-I like that you had multiple languages supported for this game!

-fun little story to follow along


Things to improve:

-not sure why the training room was so dark? I did not realize the other person in the room was someone I was supposed to be talking to, not shooting. Also did not see the computer or the door so it took me 20 minutes to get out of the training room. It didn't help that every so often, I would be sent back to the title screen- not sure why.

-Controls were a little hard to grasp, but I later learned that right mouse button was aim and left was shoot, not left control button. Mouse was hard to use on the tutorial level as it would only go so far and then I could no longer continue turning in that direction

-2D levels were a great idea, but I would have liked variety. Also I continued losing or something since I would be teleported to the beginning of the level. I think I was hitting an invisible enemy or trap, but that was tough


Overall:

You submitted a game in a short amount of time with two languages supported! That is insane! Good job and keep working and making games, you are doing great!


It would be super awesome if you could check out and rate my game as well!

(+1)

Thank you very much JethMonkey, I am very happy to hear your feedback, I worked all the day today, but I think that the dark problem in the training room, and first level,  and  the problem in the 3d level was fixed, try it again, I will follow you friend, Thank you very mucn!!!

(+2)

There are some spikes on the 2D game, but they're hard to make out until you recognize them because they blend into the background.

Having more than one hit-point and some feedback when you first step on them would probably help a lot with that.

I will applay more spikes, now in every 2d scenario are two. I think that I need to create more than one 2d scenario.