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I love that  instead of going with typical walking simulator style game (that people would expect to focused heavily on narrative), you chose to combine it with platforming gameplay. Although it's basically turn the game into more mainstream line, it feels fresh. And the game looks very polished. The pop-up UI when examining or opening chests and the particle effects in the platforming part are very juicy. They gave player a very satisfying feedback. The only problem is that the difficulty of the platforming kinda crash with the game's narrative. This actually probably takes root from how you combining these 2 genre from the beginning (Walking Sim and Platform). Maybe by emphasizing less on platforming part, make it less challenging and only stop at spicing things up, would be a great way to balance them. Right now it interrupts player's narrative experience too much. But overall, still a very complete works. Love it