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Palmmy Palmmy

8
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14
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A member registered Sep 25, 2018 · View creator page →

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Absolutely relatable. I often feel like texting is some kind of puzzles too.

awesome game! very awesome way to deal with the sourcecode too!

I love Concrete Brutalism!!! lol! I love that you two take a challenge on making a 2 players game. That is extremely cool and insane! Also the aesthetic and level design is also interesting. However, I kinda felt confused at where the game try to go. I feel like you guys wanna say something through this experience but I couldn't get that clearly. (Maybe I'm just too dumb) Also, there should be some meaningful interactions between two players too. Maybe there can be a co-operation part? I dont know. But overall, very interesting concept and aesthetic design!!

I love that  instead of going with typical walking simulator style game (that people would expect to focused heavily on narrative), you chose to combine it with platforming gameplay. Although it's basically turn the game into more mainstream line, it feels fresh. And the game looks very polished. The pop-up UI when examining or opening chests and the particle effects in the platforming part are very juicy. They gave player a very satisfying feedback. The only problem is that the difficulty of the platforming kinda crash with the game's narrative. This actually probably takes root from how you combining these 2 genre from the beginning (Walking Sim and Platform). Maybe by emphasizing less on platforming part, make it less challenging and only stop at spicing things up, would be a great way to balance them. Right now it interrupts player's narrative experience too much. But overall, still a very complete works. Love it 

One Word, Perfect! I love this game so muchhhhhhhhh!!! It is so polished and delicate. The art is on point. The story and writing are on point The audio design is on point. Compare to the time we are given, there is nothing I can complain and critique much as they all would be very nitpicking. But if you need some I would say that the dialogue should be set to rotate to player's camera all the time so that players can read them in any angle. Also  maybe have every wandering souls has their own little story that players can explore would be great. It might not accumulate to the end goal of the game but it will surely reinforce the world building in many level. But like said, nitpicking, you guys already done amazing work! Be Proud!!!

Palmy is the best sheep!! confirm! (It should be Pal"mm"y though lol). Anyway I love the overall atmosphere of the game so much! I know you used the free assets but to assemble them together and keep the direction the same way proves how delicate you guys are in making this game. Narrative wise, I love how you name every sheep and give them personalities resulting in different approaches . Although they physically look alike, that comical setting gives lives to them all. I love them. The only complain I would have is that the ending of the game should allow player to just take the last sheep back too, not forcing players to kick the guy. But that's still very nitpicking. Good Job!!  

The musics and audio uses were great!!! I love that creepy contrast between chilling Jazz music and the silence in the game. The overall atmosphere and aesthetic design on Environment were also awesome and get along well with the music. The NPCs though look a bit cartoony compare to the tone of the game but it's a very small and nitpicking issue. Lastly, I love that the gameplay in each section kinda have its own abstract meaning that allow players to interpret them in many ways. The game is short but full of content and varieties. Well Done!!!! yeyyeyeyeyeyeye