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This was a really neat concept! The mechanics were very reminiscent of tower defense games. I loved the sound effects and art design. The UI seemed very thought out, but the interaction felt pretty unintuitive. I wasn't sure most of the time how I should be using the UI. The map felt a bit too big to keep track of where enemies could spawn. If you can give the player a bit more direction and hone in the gameplay loop, I can absolutely see myself getting lost in this.

Altogether an excellent submission!

Noted on those observations, we did take more time on the "units" which resulted in less iteration on other user experience. Thanks for the feedback!