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Lich of the Graveyard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #65 | 3.833 | 3.833 |
Theme | #152 | 3.667 | 3.667 |
Aesthetics | #189 | 3.750 | 3.750 |
Sound | #221 | 3.083 | 3.083 |
Story | #299 | 2.583 | 2.583 |
Fun | #314 | 3.167 | 3.167 |
Music | #345 | 2.917 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
4
Did you use any existing assets? If so, list them below.
Freesound.org, https://assetstore.unity.com/packages/2d/gui/icons/gui-parts-159068, https://stealthix.itch.io/animated-fires, https://urbanbrometheus.itch.io/70-video-game-effects
Link to your source?
https://gitlab.com/jodhale/lichofthegraveyard_public
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Comments
Really good mechanics and gameplay, it's a really fun game! Later waves are a bit too big, making the game difficult, but I really like how you have to strategize which souls to absorb and which to bind. The map is too big, and it feels strange that there is no collision. I really like the art style and I think it may even be better if the surroundings were not 3D objects. Great game, well done! :)
Oh yeah, I found a bug, where after losing and restarting you cannot move and it displays wave 3000.
Thanks for the detailed feedback! We initially planned for a lot more thus had designed some of the things to be extendable and cutting off some parts might've affected the design for the MVP. Hope you had fun!
Very cool game. Good move on making sprites for characters in the game. I am sure that helped move stuff along quicker. I like the concept. Execution well done. The sound effects were pretty funny for stuff, but it worked.
it was fun to play. thanks for game. gameplay mechanics was awesome. congrats subbmission
Thanks for playing! 🔥
This was a really neat concept! The mechanics were very reminiscent of tower defense games. I loved the sound effects and art design. The UI seemed very thought out, but the interaction felt pretty unintuitive. I wasn't sure most of the time how I should be using the UI. The map felt a bit too big to keep track of where enemies could spawn. If you can give the player a bit more direction and hone in the gameplay loop, I can absolutely see myself getting lost in this.
Altogether an excellent submission!
Noted on those observations, we did take more time on the "units" which resulted in less iteration on other user experience. Thanks for the feedback!
Hi everyone! we've had the time to push and fix the bugs! you should be able to play properly now 😎
Good job! I liked that I could just keep recycling the souls of my minions when they fall.
Thanks for playing! we adjusted and fixed a few things, it's quite challenging without your army now
A very cool mechanic you have here that could have been explained maybe a little bit better or I might just not be the brightest :D I would love if you would add an indicator to which direction the enemies are at as I sometimes just walked around and could not find them. The waves could also come out quicker in the beginning. I also sadly had the crash but I am sure that can be ironed out!
Noted on those good suggestions! those will definitely be added for improvement. Thanks for the heads up!
I had the same bug with the wizard in wave 3. Please tell me when you fixed it.
Just gave you three stars everywhere until I can rate properly.
Rate my game, if you need a break from bugfixing :D
Everything is fixed up! We're planning to implement more UX updates soon but just the fixes for now
I like the style and mechanics. Sadly it crashed around wave 7
Thanks for playing, we are adding a fix to some of the stuff to make it playable
Fun game i like the enemy and the allies design, good job
thanks! our artist did want to have a stylized design to it inspired by some anime 🤣
Hi Phoskryfes! It is really cool to join together 3d maps and 2d characters, I really liked it! I encountered unfortunately a bug/crash when after a couple of minutes I killed a wizard and tried to bind it (pressing R). It crashed. I hope you could fix it :D.
I any care Congrats!!
There is something wrong with the binding, we're checking it out! thanks for appreciating the art decision
Hi, I noticed your submission is missing source. Your source is everything someone needs to download your game, open it in the game engine, and hit Play to play the game. Here is an example of the files to include: https://github.com/icepol/DeathIsOnlyTheBeginning
Ah sorry. I forgot to push the commit.
Your source is missing a folder. Your source is everything someone needs to download your game, open it in the game engine, and hit Play to play the game. In your case, your source is missing the Packages folder. Here is an example of what your source should look like: https://github.com/icepol/DeathIsOnlyTheBeginning
Hello. I have pushed the Packages and Usersettings Folder
Yup, it looks good now :)