At first the game was entertaining, but then it got repetitive really fast.
I just used the machinegun approach to the bow, clicking as fast as possible. After the mushroom got full armor it got to a point where it died in very few shots. I guess that was the end of the game, since there was no game over screen.
I liked the visuals, with the glowing bow and arrows and the huge enemy. The music and sound effects were OK.
Suggestions for improvement:
- Add a health bar to the enemy. Make it larger as the enemy gets stronger.
- Give the player something for trying to use the bow in charged mode. Like, armor penetration or visibly higher damage. Without a healthbar it's hard to show this to the player.
- Speaking of showing stuff to the player, make it more obvious when a hit connected and when it got deflected. Probably would be good to add some visual sparks or particles.
- Make the enemy do other moves as it grows stronger. Only throwing one rock becomes less threatening as the game goes on.
- Add a timer and give points to the player depending on how fast they defeated the fungus. You could even send this scores to a leaderboard.