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Woah, how did you make the characters? Were they modelled in 3d and the converted to 2d? However you did it, the end result was really unique. I did get stuck at one point, but I thought the mechanics were pretty neat!

Glad you liked the characters! I've been developing and automating the technique over the last year. They are 2D vectors using Blender's greasepencil. It is somewhat similar to 2D cut-out animation, however I developed a way to interpolate between different reference positions, such as front  to side-quarter to side.  It enables me to pose the 2D drawing and move body parts around while also sliding them to different reference position. This can be clearly seen with the heads, as the rotate along the forward axis, but they seemingly rotate around the up and right axis. This gives it a 3D effect.

I think I'm going to try turning the game into 2.5D, so a true 3D environment, while keeping the characters the same.  I think it may further improve the style.  Thanks for playing!