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KluyaStorm

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A member registered May 18, 2022 · View creator page →

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Thanks for playing and I really appreciate your comment!

That's a very interesting bug you found in level 1.  I encountered it once where you could jump up the cliff without transmuting the shroom,  but I couldn't replicate it. My new approach is scrapping the 2D tile set for 3D ones and going with a capsule collider in lieu of a box for the character.  This should make the collision a little less finicky. I think the project is going to evolve more in a metroidvania direction, especially now that I'll have more time to think about things. I hope to add in all sorts of lore and secrets. :)

I think you were trying to reach the secret area of level 2. It's a hard jump to make . However to go to level 3, collect the second essence on the tall platform, and walk back to sunflower. I did not have enough time for level design, so I could have communicated better what the essence do and how many you needed to activate the sunflower to go to the next level.

I do intend to add more to this game and convert it to 2.5D . I'm not sure if it will bring everything together more cohesively, but it should add a little bit of flavor to environment. Thanks for playing!

A very good experience that depicts the highs and lows of life in game form. Some small suggestions is that for the first level it would be cool if you were able to change the music to a slight upbeat version when you are at the top of hill, and then to a more depressing when you are at the bottom. I think that the musical shift would have a cool effect as you roll down the hill. This would add to feeling of slowly going up the hill to feel happier then crashing back down to depression. From a mechanic standpoint, I would add some air control for the ball after jumping.  Other then that, great job!

Thanks for the submission! Very solid game. It has a very eerie atmosphere. It does take a moment to get used to the tank controls, but movement speed and turning feels pretty good. I think if you add some music and more story elements as you collect memories, the more emotional impact you could give your game.

Thanks for the submission! Great idea for a game. Controls are solid and I like the assets. Some audio would go a long way. Having the camera pan a bit forward to where the character is facing will help with moving around in the world.

Thanks for the submission! This is a game that has clear direction all around. The premise is so light-hearted, the mechanics are polished, the art style is nostalgic but cute and sets the tone. The finale of finishing all of your unfinished business is a great message. I love when games make you feel more powerful for doing the task, and this one conveys meaning to what motivates the character you play as. Great Job!

I'm sure she only wants what's best for the forest and Sprite. I'm hoping to expand on their relationship after the submission review.  Thanks for playing!

Thanks for the submission! Controls felt tight. I liked the zombie noises. I liked the idea of trying to collect objects to proceed to the next level, while fighting through the zombie mob. Some more polish and gameplay variety will really make this stand out.

Glad you liked the characters! I've been developing and automating the technique over the last year. They are 2D vectors using Blender's greasepencil. It is somewhat similar to 2D cut-out animation, however I developed a way to interpolate between different reference positions, such as front  to side-quarter to side.  It enables me to pose the 2D drawing and move body parts around while also sliding them to different reference position. This can be clearly seen with the heads, as the rotate along the forward axis, but they seemingly rotate around the up and right axis. This gives it a 3D effect.

I think I'm going to try turning the game into 2.5D, so a true 3D environment, while keeping the characters the same.  I think it may further improve the style.  Thanks for playing!

Someone forgot to add the death trigger for level 3...You can reset the current the level by pushing esc to pause and then r to reset. 

Thanks for playing!

I'm glad you liked the music and art. I was hoping to add multiple ends, but perhaps for a later update. Thanks for playing!

I noticed the speed increase after each part, which is a great idea. When I had all the parts and the objective said to deliver pizza to the houses, I felt faster, but then I kept going in the wrong direction.  I went to house 6 first, I think, but nothing happened. I assumed I needed to go to house 1 and count up. When I was looking for house 1, the movement became a problem.  When I quit the game, I noticed you included an hint or maybe it was the objective that said I needed to go house 11 first. There were some areas of the road that were lighter than others, I thought it meant I could cross them, but there was an invisible wall.


You make a valid point about rules. The player needs to know what they can and can't do from a gameplay perspective and the world should be built around that. Personally, I don't think it takes away from the player to be able to cross the road. I'm a zombie pizza man now. If I get ran over again, I'll put myself back together again. It makes me feel less constrained to the world you created. I noticed your level design leads you to the next objective, but I'm a player that will always go left first when you tell me to go right.  When I went the wrong way, it felt like more work to get back to where I was and find the right way to go. Maybe a pointer to the next objective or a map would help a player like me out.


Having invisible barriers is a great way to lead the character in cinematic experiences, which makes the first part of your game so strong. I think you can keep the invisible barriers, but there should be indications where I can cross like a pedestrian crossing sign.  If I see that sign between both sides of the road, I know there is no invisible walls and I can proceed.  I'm not sure if your game featured an area between roads you could walk on except for the beginning, but having a crosswalk you could cut through between roads would make it more forgiving for players to explore.


I think your game is probably the most memorable game I've played this jam for its beginning. It may be just the type of player I am, so take my critics and suggestions with a grain of salt.

I was surprised by the intro sequence. I thought the story was going to be you are in purgatory because you're a delivery-boy. Really good art and sound direction. Polygonal models add to the experience, making things feel a bit eerie. I did give up on the house sequence. The movement speed was a bit too slow. I would suggest allowing the player to walk across the road after the intro-sequence. Overall, great game and I enjoyed playing!

Thanks for the submission! I felt like the camera pivot point when rotating was not on character, so every time I turned, the camera whipped in a direction before settling back on the character. I liked the atmosphere.

Very polished tower defense. I really like the story to give context to your game. I think there should be tutorial level to give the player a chance to try out and get a feel for the different units. Art was very nice. Great job!

Congrats on submission and making all your assets. Doing the programming and assets together for the jam can be quite the daunting the task. Player controller was solid and moving around felt good, which is huge for a platformer. Checkpoints for level 2 would be a plus and constraining the player movement in x while climbing ladder would be good. I feel if you focus on the level design, add some music and sound, you'll be making some pretty fun platformers.

This was a fun little game. The rewards for going to heaven and hell, as well as the disclaimer at the beginning got a chuckle out of me. I think it would've been neat if you made the journey to hell more difficult, like more buoyant forces appear to drag you back up. Other than that, great job!

Such a wonderful experience! There is a lot polish here. Sounds and art direction are spot on. I really like your writing in the intro sequence. It's almost poetic with your vocabulary and sentence structure. I also liked Katamari gameplay and just because you're bigger, doesn't mean you are any safer. You just become a bigger target to be hit. I think this is a game I could come back to and play.

Thanks! Really happy you liked the animations. I spent over a year developing and automating the technique. Happy to be able to use it in this GameJam.   It does take a lot time to set up, which burned through a day of jam, but its well worth it. With it I can generate almost any animation I need by posing it. I have a few animations when I was developing it on youtube: https://www.youtube.com/channel/UCGw3zb-LX3QmqQO5IkIbzqw.

Wow! More people need to play this. Excellent puzzle game! Voice acting was well-done, music compliments the puzzle solving, art was fantastic. For a team of 5, you have a great level of cohesion and vision. There is a bit of of difficult spike, but I had a lot fun playing your game. Thanks for the submission!

Such a zen and soothing game! I like how you taken the concept of the death and flip it with the world starting over, perhaps with new found hope. Definitely one of my favorite games from this jam! Well done!

Thanks for playing!  Originally, I had plan to make more enemy varieties which would turn into more items. I'm hoping to add more to the game after the ratings are over. So many great games to go through :)!

Awesome game and high marks all-around! It has great replayability. I'm not sure if my shoots going over the cats was a design choice. Other than that, great job!

Very chill game! I like the story. You've put a lot of thought in premise. Hopefully you'll be able to incorporate more of it as you develop your game. 

Great runner game! I think the motion blur was a bit much and I had some input delay with my laptop. For a first submission and no tutorial support this is really impressive. I can't wait to see what you do next!

Hey thanks for playing!

Yeah, due to time constraints, I didn't really test level 3.  Turns out, I completely forgot to put in a death trigger under that level. Level 1 is also missing part of the death trigger in the secret area of the level.

You can restart the current level by pushing Esc and then pushing R.

Lots of polish and great music. Died to the second guard. The story has me hooked, so I probably come back to this.

Solid sprite work! I wished there was more.

I really liked your game. Animations were nice and controls were solid. I could cheeze the other knight by going through them and turning around and hitting them. I feel  your game really exemplifies the theme of Death being only the Beginning. Any death that you do take, results in you taking control of new knight and beginning a new story with them.

Movement controller felt really good! Concept is also a great idea. I really like the squishing of the character when it lands. I hope to see you expand on this!

Thanks for playing! I wished I had more time to develop sounds for the game. While I was working on it, I really couldn't think of anything besides the whip, which is just me clapping my hands together.  I've since had some ideas, so hopefully I'll be able to implement these in an update.

Excellent job! There was so much polish put into this game.  A bit on the short side, but having the different endings makes it a huge plus.  

Great idea and implementation! Music is really boppin'!

I suppose I misunderstood Truck-Kun's motives. They were the true hero of an anime story. Really fun game and got a big laugh out of me!

Really nice atmosphere! Echo the other comments on mouse sensitivity. I felt the title screen's graphics contrast too much with hell. I thought this was going to be car game. I was able to piece the story when playing though.

Awesome game and I had fun beating it! Art, music and mechanics are great! I did feel a little dizzy trying to figure out where I would I spawn next. Maybe for a game like this, have  the player pick their spawn rather than cycle through. Still keep the timer when the player expires.

Such a polished game! Music, sprites, mechanics all complement each other nicely. I really enjoyed that there was tutorial. Well done!

I really like the story! The art work was great too! I couldn't possess bodies, but I like the animations for the cat changing demonic and how the tail acts like a scythe. Great job!

Thanks for playing, Eren! You're right, I've added some screenshots. 

Great job! I like the aesthetic and playing as the dog bringing back bones was a cute idea. Like others had mention, I had difficulty controlling the cam using the browser. I like the bark button.