Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Cool gameplay loop! I'd recommend using a Raycast for the arrow firing direction - that way the player could be on sloped terrain without impacting aim, and you could add cool stuff like environmental hazards for the player to trigger - take a look at my project files if you want an (admittedly rushed) Raycast example (the CalculateMousePositionForWeaponAim() method in PlayerMovement.cs)

(+1)

Thanks for the feedback! That's a good idea. There were a few decisions like that where we probably could have gone with another choice, but we just picked something because we were in a time crunch. I'll check out your game though too.