Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Beebe Bluff

44
Posts
1
Followers
2
Following
A member registered May 20, 2019 · View creator page →

Creator of

Recent community posts

Lol no way!! I haven't seen that bug yet. Thanks for the feedback :)

I thought this game was hilarious and had an awesome style! I knew that clicking interacted with the obstacles, but at times I wasn't sure what clicking them would actually do. But it was a fun puzzler!

This was a very cool idea! It seems like it could be single player or multiplayer. Either way, great work.

I loved the ending! That's such a neat idea and I love it being tied to your deeds while playing. I thought this concept and gameplay was really unique and interesting. Great story and theme!

Really neat idea for a game. I think this is a great start. The art could look a lot better, but I really respect your effort. You did better than I could :D

Man! This was tough! But I loved the theme and the idea of a twin stick shooter. I wish I could have seen a boss health bar to know if I was hitting him or not. Either way, great work!

Wow! Awesome job getting a good feeling space pilot game in ten days. I feel like just setting up the controls probably took a long time. I'm not sure if I am just bad at this type of game, but I had a really hard time not dying constantly. But I really liked the theme. Great work!

Thanks for the feedback! That's a good idea. There were a few decisions like that where we probably could have gone with another choice, but we just picked something because we were in a time crunch. I'll check out your game though too.

It took me a second to figure out how to finish level one, but once I got the hang of it, it was pretty fun! I like the how you made the theme of this game and the tower defense idea is a good one. Nice job!

Really love the idea and mechanics of the game. I wish the health bars would work, that would be helpful. Also, I was pretty confused at first, but I figured it out as I played. Great work for 10 days!

It's so funny that when I started to play I thought to myself, "Oh I don't like games like this." But after I died a couple times, I really wanted to try and get a powerup. So then I played a little longer. Then I wanted to get a little farther. And before I knew it, I was playing this game for quite a bit. Really simple mechanic but it's executed so well and definitely has a "just one more run" type of gameplay. Great work!

P.S. I loved the music! It reminded me of old school Doom music. So great work on that.

You happened to be reviewing the games that I was reviewing, so I figured I'd give yours a go as well. I love the story and the gameplay so much! "We don't have enough development time for that" made me actually laugh out loud. Maybe the timer was a little fast? That could be my only feedback, because sometimes I'd catch a corner or not move fast enough and then I'd have to wait for the whole rotation again. But overall, really awesome job!

Lol I love the sound and the game play mechanics. This was a neat idea and I think you executed it well! I think some more controls even if the player tips over would have been helpful for level 2. But I loved it overall.

Oh my gosh this was insanely polished in my opinion. I love rag dolls so this game was perfect for me. I thought You did an awesome job with the whole game. Loved the voiceovers, music, gameplay. All great stuff!

Thanks so much for the feedback! And yeah, I can't figure out why the camera is so crazy on the last level. It's like it always wants to go behind the wall regardless of colliders. Either way, glad you enjoyed!

Thanks for the feedback! Yeah we probably could have made some "wander" code, but we ran out of time. Honestly, I have spent some time using the Terrain tool in Unity, but I hate it. So I just made these levels by hand using free assets and their prefabs. I just drag and drop each piece and rotate them and put them into place. I can give you more specific info in Discord if you want! my name is Beebe in the GameDev discord.

Wow, I was so impressed by this. I love the music and the storyline. The intro was only scrolling text, but it was well written and interesting. Great work! For some reason, the controls felt a little weird to me. Like I forgot which key to hit to rotate a certain way. It made more sense as I continued, but it felt a little strange at first. Otherwise, no complaints at all!

OMG! you've done it. This game is basically perfect for a 10 day game jam. I had so much fun. There were such good tiny details like the gas tanks exploding and people drowning. It seems like it took a lot of work. Great job!

Thanks for the feedback! I couldn't figure out why there were so many issues with the camera on level 3. Maybe I'll keep messing around with settings. But thanks for playing!

Oh man I loved this!! I thought the graphics were great, real simple and nice. The gameplay loop is really fun too. I thought you nailed it. Sound would have been nice, but you can't have it all in only 10 days!

Thanks for playing! I hear what you're saying with the swarms and then dying immediately. One hit kills were something we were on the fence about. 

I love this so much! Awesome job with the mechanics and aesthetics. Obviously sound would have been great, but every other aspect of this game is so well made! So I didn't mind.

Thanks for much for the feedback! I'll try to tweak the chanting a little. But yes, we were hoping the highlight for people would be the actual shooting and the ragdolls :)

I never thought about the Orcs Must Die vibe! Traps would have been such an awesome addition. I'll consider that for the future. It took a ton of time just to implement the movement and basic mechanics, so that was tough for us. But thanks for the feedback.

There are a lot of improvements that could be made to this game, but I appreciate your effort to getting this finished for the game jam. I fell at one point in the level and nothing seemed to happen. But the platforming felt good and the controls were nice. So good job overall.

What engine did you use to make this game?

Honestly, I was so surprised by what you made here. You had such an awesome mechanic and the combat was a lot deeper than I thought. The graphics look like they were drawn in MS paint, but no judgment there. Overall, really awesome job!

This was a really interesting game! The graphics and mechanics work really well! I think it's pretty unique too. I was a little confused about what I was actually doing or what was the point of it all. But the different endings was cool, and the comments about each item also was a good addition.

Thanks for the feedback! I'm gonna try and update it eventually to have more spaced out enemies that don't follow each other in a line. Thanks for playing :)

I loved this game so much! It was neat, really unique for the jam, and had great art and music. I would have loved a win screen that celebrated me building a church. I also noticed that some of the build information got cut off the bottom of the screen. But other than that, I loved everything about this game! Awesome job!

I loved the whole vibe of the world and the visuals. Everything looked awesome and the world was neat to explore. My only wish would have been for a visual indicator of where to dig and where I had already dug. But nice execution overall!

Really neat idea. Also the whole thing looked awesome! The little town and character models, etc. Really nice work!

Dang! This is probably my favorite game of the jam so far. Even more than my own lol. Super cool idea! I loved how you worked the theme into there. Everything was so well done and cohesive!

lol WOW! I definitely said "wtf is happening" multiple time while playing this, but it was in the best way possible! This was such an awesome idea and it was fun to play. Some of the sound effects were super loud, like bouncing on the red boosts. But, this looks like it took a lot of work, so great job. Also, awesome job with the coins leading to powerups you can buy on the main menu. That was a cool feature.

Ah! I never even thought about the runescape vibe. That's a good comparison. Thanks for the feedback. We had to pick and choose features because coding the basic movement and camera took a long time lol. But thanks!

This was such a cool mechanic! I've never seen something like this before, so well done. I think maybe some more visual effects like a death effect and a hit effect would be really helpful. But I like the style of the game.

Yeah those are great points. Thanks for the feedback! I added a sensitivity slider. 

Thanks for the feedback! I tried adding a mouse sensitivity slider because others have said similar issues. Thanks for trying :)

Honestly, 1.5gb is a massive download size for a game jam. BUT, the pictures looked pretty sick so I gave it a go. I thought the deaths were pretty entertaining and the theme was pretty funny. So overall, nice work! I would have liked some more variety though. But, neat idea.