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Yea, i was amazed when i added fog and windows lighting how everything looked, it went from boring gray poligons to something very atmospheric, so, you should work a lot on lighting if you want your game to look awesome!

About optimization, you can even abuse it to make light flicker, you just need to find where 0 on X and Z coordinates are, if you go from below zero and back on that coordinates you will see how it turning off and on :) Funny how it became unintended feature!

About avoiding 3D modeling, just don't care about quality much, someone surely will like your models and style, even if you don't step into texturing and other mess that i still afraid of, making models that represent distantly something that you want still will work in every type of project!

I hope one of your next game will feature 3d models that you did yourself! It's important step for everyone and when you do it, you will open another universe where you can create everything you want and make it playable!

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Absolutely! Actually, you reminded me that I forgot to comment on the fog, too. It gave me Silent Hill vibes! The hazy fog is a great way to add extra atmosphere and mystery about what might be hiding in the distance, and the in-game encounter early on shows the player early on that something doesn't need to be nearby for it to be a cause for concern. Anyway, yes, I definitely would love to play with lighting more in future!

Oooh. Interesting! Yeah, I didn't notice it worked like that when I played!

Ahh yeah, texturing is another thing that I thought I -should- learn sometime, but I didn't even think about textures at all, when I was playing your game. :) So clearly they're not always necessary! And yeah, having versatile assets that are suitable for many projects are a good idea, thanks!

Thank you very much! :) Yeah, I love the idea of making a 3D world for my own games. I've dabbled a bit, but hopefully I'll start more consistently putting 3D projects out there. Thank you for the encouragement!