Absolutely! Actually, you reminded me that I forgot to comment on the fog, too. It gave me Silent Hill vibes! The hazy fog is a great way to add extra atmosphere and mystery about what might be hiding in the distance, and the in-game encounter early on shows the player early on that something doesn't need to be nearby for it to be a cause for concern. Anyway, yes, I definitely would love to play with lighting more in future!
Oooh. Interesting! Yeah, I didn't notice it worked like that when I played!
Ahh yeah, texturing is another thing that I thought I -should- learn sometime, but I didn't even think about textures at all, when I was playing your game. :) So clearly they're not always necessary! And yeah, having versatile assets that are suitable for many projects are a good idea, thanks!
Thank you very much! :) Yeah, I love the idea of making a 3D world for my own games. I've dabbled a bit, but hopefully I'll start more consistently putting 3D projects out there. Thank you for the encouragement!