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(+1)

thanks for playing and your suggestions,
you are right about not feeling like you have much control over whether the player takes damage and dies at the beginning, because the round time is to short as suggested by Arswyd in the comments, and the player does not have health,  his life is on a timer, later in the game there is a collectable that adds more time to the timer , The way you played is the way that this has to be played at the moment and I agree that a more fun approach would be to have  a longer round time and more feedback ,when the crows hit the player, at the moment the crows cannot be destroyed,  I tried to have the player be able to kill the crows but when i did that the player was just able to stay on one platform and just spam the attack and just get points, with out moving  around the stage.  I am working on a more balanced approach for the post jam release.