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(+1)

I like the overall direction this is heading, especially the art style. However, I feel it really needs to be tuned to make it a bit less frustrating. I don't feel that I have much control over whether or not my character takes damage and dies. I think this might partially be because of a lack of mobility. The ghosts seem to one-hit kill each time too, and it's nearly impossible to dodge them. I found myself simply killing the first skeleton on the left and maybe one more before dying and restarting. Letting the player jump higher, move faster, and have some way of killing the ghosts too would make this much more enjoyable.

Keep up the great work and congrats on the submission!

(+1)

thanks for playing and your suggestions,
you are right about not feeling like you have much control over whether the player takes damage and dies at the beginning, because the round time is to short as suggested by Arswyd in the comments, and the player does not have health,  his life is on a timer, later in the game there is a collectable that adds more time to the timer , The way you played is the way that this has to be played at the moment and I agree that a more fun approach would be to have  a longer round time and more feedback ,when the crows hit the player, at the moment the crows cannot be destroyed,  I tried to have the player be able to kill the crows but when i did that the player was just able to stay on one platform and just spam the attack and just get points, with out moving  around the stage.  I am working on a more balanced approach for the post jam release.