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(+1)

thanks for taking the time to comment on my game! This is my first time doing a game jam and I learned a lot about project management and decision making while working on this game. Honestly I was very ambitious going into this game, and had to cut out mechanics and story elements mid way to save time and so I kinda rushed to the finish line there and it shows. I am thankful though that the character interactions came through because it was the one thing I refused to cut down on since the bonds and stuff are what bring the theme into the game. So yeah, some of your criticisms I was expecting and some I wasn't! Very thorough and insightful. Thanks for your honesty. I would like to get better and this helps. 

I plan to participate in future jams and will probably explore the same world in future ones. I like the idea of building a series of stories here in different modes and forms to see what could be taken farther into a full game.

(+1)

No problem, I hope my criticism will be useful to you! Just to comment on the combat system, it was good overall. Normally, I'm vary of tactics RPGs because if people balance the battles poorly they frequently take forever, but your game was pretty fast paced for a Tactics RPG and didn't really have that problem, so good job! About the only serious criticism would be that the stat boosts and stat debuffs felt kinda useless, since most things went down fast enough that they didn't make much difference. But otherwise, the battles were pretty good! Looking forward to what games you make in the future!

Btw, as another suggestion, it's a good idea to upload some screenshots of your game to your project page (you can do that when you Edit your project page), after that, go to the project page proper, click Edit Theme and there you can enable showing screenshots by selecting the option in Layout. A lot of people are looking at screenshots of the game first before they decide if they want to download it, games without any visible screenshots tend to be passed over more in my experience.