Yeah, v0.5 will add the diner and secretary jobs for charisma and intelligence. Another charisma job will be in v0.6. Ultimately every stat will have 3 ways of increasing it. Buying the level up, spending battery for a large exp boost, and small increases for using the relevant stat. I'm probably going to boost those small increases a bit, too.
Combat's reward is intended to be credits and items. I don't really want to put too many rewards in one area or it will make the others useless. I don't intend to add stat gains from regular scenes, but there are plans for adding a charisma based job "the oldest profession".
Thanks for the info. I can see your point when you don't want too many rewards in one area, but as it is working in the gym is a lot more lucrative than getting into fights, even if you add the bounty to the combat rewards. Since exploring results are random I see it as a waste of energy unless there is a chance of a real reward.
I'll consider adding more to combat. It might just be better to rebalance everything once all of the options are in game, we'll see. Adding intelligence exp gain for talking to NPCs and charisma for propositioning is a good idea since you're already spending battery points to explore. Thanks for that one. :) I should probably adjust the "NPC refuses to talk" outcome to still give exp as well.