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AgentNova

16
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270
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A member registered Apr 30, 2022 · View creator page →

Creator of

Recent community posts

Glad to hear you enjoyed the game! The bounty hunters are added to the pool of random encounters after a certain point in the story. I understand now that random isn't always the best and will avoid so much randomness in future games.

The secret Cyberspace quest is started by talking to an android female after a certain point in the story. Again, randomness is involved. After that, several characters and locations have a new option available: Cyberspace. The quest ends after getting the outfit. There was more planned, but I've decided to save that for GnB2.

The main character's hair, outfit, and genitals can be customized. Hair is still in development. Not all images will display the hair correctly for now.

I have no hate for any gender. GnB has mostly been a learning experience through a rather tough period of time. I don't mind the low amount of support, it's probably all my games deserve thus far. I will say, though. I now believe I have the knowledge and experience to create something much, much better. As for male protagonist, well.. A lot of things beyond my "norm" are planned for what I'll be working on beyond GnB. I rather not say much more than that right now. :)

There should be no change to the save files. All of my saves still show up, even from v0.1. You should be able to do like you said with deleting the old one. If you're on windows, your saves should be in %appdata%\RenPy. GnB's saves should be in the folder GlitchesAndBitches-1641348167. If you don't see that folder, your saves might have been deleted.

Thanks! :)

She's a grower not a shower. ;) Unlikely to be changed in this game, but I'll keep that in mind for my next game.

You can rest in the Alley or the Hotel. Some other ways to recovery battery will be available later. The unlock for the cheat menu is available from one of my Patreon tiers.

So just the +25% for the first 3 at all times? But yeah, I like the hour idea, I just don't really want to rebalance again for hour differences.

Having different hours for different jobs would unbalance things again. (ie a photo shoot shouldn't really be more than an hour while the diner jobs would be 8+ hours)

How about diminishing returns? The first 3 jobs per day would pay 100%, then each one after would be a stacking -10% capped at -80%. Give the player a message like, "Pay was reduced due to lower performance. A full Rest and Recharge is needed to replenish system functions to 100%." Then have a random chance at a boosted day where jobs give +25% for the first 3. This should encourage more resting. Bounties would be unaffected by this since they can only be completed once per day.

Maybe 5 per day? I could limit jobs to 1-2 per day as well. I appreciate the feedback. Also there will be a new option in v0.7 to turn off trans/futa content.

The stat multipliers were pushing the payout much higher at higher stats due to it using 2 stats. I've adjusted all jobs and bounties to pay around 250 at minimum stats and 500 at maximum stats per battery spent. I balanced it all based specifically on the personal trainer job, which should overall be a buff to payouts for other jobs/bounties and help reduce grind. (Will be in v0.8.)

The main character can be either female or futa/trans. One of the romance options is futa/trans. There are plans for more to be added in future updates.

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I'll consider adding more to combat. It might just be better to rebalance everything once all of the options are in game, we'll see. Adding intelligence exp gain for talking to NPCs and charisma for propositioning is a good idea since you're already spending battery points to explore. Thanks for that one. :) I should probably adjust the "NPC refuses to talk" outcome to still give exp as well.

Yeah, v0.5 will add the diner and secretary jobs for charisma and intelligence. Another charisma job will be in v0.6. Ultimately every stat will have 3 ways of increasing it. Buying the level up, spending battery for a large exp boost, and small increases for using the relevant stat. I'm probably going to boost those small increases a bit, too.
Combat's reward is intended to be credits and items. I don't really want to put too many rewards in one area or it will make the others useless. I don't intend to add stat gains from regular scenes, but there are plans for adding a charisma based job "the oldest profession".

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I think increasing the base battery amount is the way to go. The hotel and later some other ways should restore to full. The alley was intended to be half so I would go with 3 when the max is 6. The battery booster item could be buffed to 2 as well.

Renpy is the easiest engine I have worked with. There's tons of help you can find online. The code itself is basically simplified Python. Making the images is what takes up most of my development time, especially animated scenes. I made the game's simple combat system from scratch in 2 days while the handful of enemies took about a week to make and render them all.

Thanks! The original idea was to have a modification system at one of the shops that would let you increase the max battery. That would end up being fairly late game, which wouldn't help early game where the issue would be most prevalent. I realize that now, so I'll try to find a better alternative. For story reasons, romancing Echo would be the 3rd or 4th to get new content. Maybe I'll throw in a scene or two here and there instead.