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I personally like games that are challenging. 

I'm an old-school gamer and I played games in the 90s that had far more difficult puzzles than this humble adventure. And without any external help, as you can instantly get these days on YouTube, I've sometimes spent hours stuck at one point, trying to figure out what the hell should I do :). But when I cracked did, that feeling was always super rewarding. That's something I miss very much in most modern games. They often show you exactly what to do and where to go, and that's boring for me. 

However, that's my personal point of view and I completely understand and respect that not everyone shares it with me. 

Thank you for playing my game and for the feedback.

I think you didn't exactly understand what i meant, i didn't say the puzzles are difficult, i said that they make no sense, and there is no indecation to what does what, for example: clicking on the witch to teleport, or the funky mechanics of the deer statue, there is a difference between a hard puzzle and a puzzle that is hard because it makes no sense, a good example of hard puzzles that are well designed are Jonathan Blow games (Braid & The Witness) they are hard sure. But, they are hard because they are designed that way, not because i didn't know i need to click on something that is not related to what i did before to have an outcome that doesn't make sense.

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It's fascinating, how different people can experience the same thing so differently, isn't it? If you check the other comments here, and especially the one at https://marianpekar.itch.io/you-are-dead in the comments section, you'll see what I mean. And it's completely ok, it would be a very boring world if everyone would be the same. Thank you once again for your feedback.