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I think you didn't exactly understand what i meant, i didn't say the puzzles are difficult, i said that they make no sense, and there is no indecation to what does what, for example: clicking on the witch to teleport, or the funky mechanics of the deer statue, there is a difference between a hard puzzle and a puzzle that is hard because it makes no sense, a good example of hard puzzles that are well designed are Jonathan Blow games (Braid & The Witness) they are hard sure. But, they are hard because they are designed that way, not because i didn't know i need to click on something that is not related to what i did before to have an outcome that doesn't make sense.

(+1)

It's fascinating, how different people can experience the same thing so differently, isn't it? If you check the other comments here, and especially the one at https://marianpekar.itch.io/you-are-dead in the comments section, you'll see what I mean. And it's completely ok, it would be a very boring world if everyone would be the same. Thank you once again for your feedback.