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Decent platformer. Different from the the many "use your previous bodies to make it the end". I think it was a bit too easy. I didn't die in my first run so I had to go back and replay some of it just too see what happens when I fall into spikes. But I can see why it is hard to make a hard but fair platformer with limited time. 

Yeah, I understand. It wasn't really meant to be hard, I just wanted people to figure out how to progress. I also didn't want people to get stuck, as the nature of game jams causes people to (rightfully) move on quickly from submissions. More challenging levels could and would be implemented given more time or in a full release, but this game will never be about pixel-precise platforming. I appreciate the feedback, though. Thank you!

That makes sense. This is my first jam and the main criticism I receive is that my game is too difficult, so that is something I can learn for the future.