Yeah I realised the aiming might not be completely intuitive so I wanted to add a laser sight to the weapons but ran out of time.
I tried to mitigate that a tiny bit by making so that when you aim at the ground the bullet goes slightly higher on the vertical axis to help a little bit without making it too jarring.
primortis
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Thanks for playing! That's a lot of useful feedback.
Yes I can see how an indicator for the current weapon would be useful. I also wanted to allow the player to switch weapons using the scroll wheel, but I couldn't get it working in time. And at least a stagger animation for the player and enemies would be a good addition, yes.
I might have made the game too difficult again by balancing it around me, but since I know how the game works, someone who plays it for the first time might find it too difficult. I should probably decrease the enemy hp a bit after the jam. But hopefully most players will be able to try out all the weapons.
Excellent game. Very polished in all areas and I love the playable characters, especially Pistachio.
The only feature that would be nice to have is the option to auto-upgrade your weapons if you have the cash when you reroll. It just takes a long time when you get 100000+ gold to go over each item each time you reroll.
I've played 40 games and I thought that's a decent number but more than 100 is pretty nuts.
Here's my game, War for the Planet of the Furries: https://itch.io/jam/gamedevtv-jam-2024/rate/2749995
I really enjoyed it. It was fun trying to control the recoil - it felt like playing csgo a bit.
I just wish we had more ammo. I finishied the game with only 5 assault rifle bullets left and I was trying to preserve ammo as much as possible.
The AI also felt very good - the enemies were trying to spread out and flank me and that's better than many AAA games.
Rare to find any RTSs among these gamejams, let alone something as good as this one. It has many of the elements of classic RTSs like balancing playing greedy vs safe, there is some micro involved etc.
I noticed the mechanics of the game lead to some morbid strategies - it's a lot faster to evacuate stations close to the evac point so those are best to be evacuated first so they can grow the economy, but that means using the furthest ones as a human shield made of billions of humans.
My PB is 30 days and 23 hours with 31160 million people saved. I have a feeling that the freighters are actually quite bad compared to the transport ships so I might have done a bit better if I hadn't used any but I am happy with my score. This is probably my favourite game of the jam so far and I will probably to make an RTS next jam as well.
Great game! Looks, plays and sounds great. It's challenging but feels fair because the enemies aren't too fast and you can kite them for a long time and also the hitboxes are forgiving.
Didn't try the gambling because I am not a gambling man but manager to get to 2nd place (at this moment) with 511 score.
My only minor suggestion is to maybe change the colour on the crosshair because it blends in with the enemies and sometimes it's hard to see.
Yeah originally I was planning on adding a laser sight to make it easier to see where you are shooting, especially since you can't rotate the camera and that sometimes makes it hard to aim, but I ran out of time to add it.
Thanks for playing and glad you liked it.
A small note is that you run/sprint faster forward than backwards, but I don't know if that's obvious and how many people noticed it.
Original take on the theme. I liked that the towers were radically different from one another. At the end I had trouble keeping up with placing the towers fast enough, but that's not a bad thing.
I know very little about art so I wonder if there is some significance in the middle tower shooting black swans that turn into 4 fish.