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I'm gonna be honest, I didn't enjoy this game. I mostly just kept running around and getting hit by cars or dying of starvation. I understand that this is the point of the game, and as someone who owns two cats who were rescued from the streets, I'm not without sympathy for the story. It's just that there wasn't really much story to find or at least I didn't find it. As a PSA for abandoned/stray animals it's great. But I feel like people will pick it up, play it for a few moments, and then either donate or not donate to the charity. As a game itself, it feels like there's not much to do or interact with, and there isn't much to get me to keep retrying when I die and then get the title screen again. I thought the art was pretty fun and the idea of the game was enticing, but when I played it it just felt like an exercise in futility. 

Thank you for playing this game and also for your feedback. This was a game made for a gamejam in about 60 hours. It's a small game with a simple proposal: Make the player have the experience of imagining the difficulty faced by an abandoned animal.

To meet the game's proposal, without extrapolating the gamejam deadline, I limited the scope of the project to the two essential dangers: traffic and hunger. So in this game you basically need to find the food and survive the traffic. This is the challenge.

The game is simple, but not futile. On the contrary, he addresses a real problem and appeals to people to be aware of it. But note that I don't want the player's money. You can do the action for this project or for any entity that helps animals.

Ultimately, it's a tough game. It's not for everyone and requires the player to learn the game's mechanics and memorize the car's movement patterns. And if you've died many times, believe me: for abandoned animals the reality is much worse.