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I didn't see the evolution part come to play, but there's some really interesting gameplay here in this game. Carefully manipulating the control rods was really satisfying!

I might suggest some UI improvements, like the temperature gauge being a bit more clear on what levels started where (like a bar, or even just an indicator of when things would tick over), and I think I would have liked dragging the cooling rods to a desired height a bit more than simply pressing a button. But all in all, great!

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Thanks for your feedback! It is much appreciated, and my main motivation to participate in jams.

The evolution part was truly minimal: The atoms evolve, that is my take on evolution. But yeah, it is not a great use of it. What happened is that I focused on Ultra (theme: too much power) with a little bit of the Classic theme.

I agree that some precision could help in the temperature aspect, and the interaction with the cooling rods can be improved. At the same time, I think a bit of the charm lies in the imperfect control, like, the cooling rods going up or down too slowly.