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(+1)

I was really digging the 2D pixel aesthetic. The sprite animation is top notch and full of life! Unfortunately, I got soft-locked trying to save Aldius's assistant because the bad bot got stuck at a higher elevation: 

And then all the NPCs stopped talking with me. Which is a shame because the writing was a lot of fun and full of character! I definitely want to come back to this game later to do some more exploring. (I saw Schippie in the distance giving me mocking looks.)  The combat is actually very satisfying, and I'm so so so chuffed you included a soccer ball and net!

(3 edits) (+1)

I've found the issue and fixed it in the new v096. I had a really terrible workflow from Blender > Unity and at one point all world objects lost their tags, layer settings, extra components, colliders, navmesh settings etc. It was a bit of a last minute crazy panic adding them all back in haha. Looks like I missed a few bits on those farming thingos as their tops were stilll considered walkable. Thanks for reporting it! So glad to hear you're enjoying the game!

edit: Hopefully this shouldn't happen again, but if something similar occurs, the 'destroy enemy' button on the debug menu will instantly destroy the last enemy you hit.

(+1)

I tried the "destroy enemy" thing but I guess he wasn't the last enemy I hit. I'll jump back in and give the game another run!