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(3 edits) (+1)

I've found the issue and fixed it in the new v096. I had a really terrible workflow from Blender > Unity and at one point all world objects lost their tags, layer settings, extra components, colliders, navmesh settings etc. It was a bit of a last minute crazy panic adding them all back in haha. Looks like I missed a few bits on those farming thingos as their tops were stilll considered walkable. Thanks for reporting it! So glad to hear you're enjoying the game!

edit: Hopefully this shouldn't happen again, but if something similar occurs, the 'destroy enemy' button on the debug menu will instantly destroy the last enemy you hit.

(+1)

I tried the "destroy enemy" thing but I guess he wasn't the last enemy I hit. I'll jump back in and give the game another run!