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Thanks! The combat system was largely just tacked on at the last minute. For the points system, I deliberately wanted the mystery to still be vague so that the trials could themselves be a method for uncovering the truth, but I think the way its setup probably leaves too much uneasiness going into the final section. I am considering developing it further into a full commercial release (hopefully at around the length of an Ace Attorney game), but I'm gonna weigh my options a bit before that.

yeah I think it has potential for that kind of game! I thought the presentation and scene transition stuff was nice. I'm just bad at this type of game anyway so I failed pretty hard lol