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(+1)

The puzzle were fun and interesting. I did not really get the idea of why you have to die to unlock doors. It made for an interesting mechanic but I think some in game story telling would serve to really immerse a player into why they are killing themselves repeatedly to move forward. It is a great submission for the Game Jam. Good Job!

(+1)

I think I might have said this before but the original idea was a different setting, and the dying made you move on to a new plane of existence where things were different, but then I went with an underwater theme and so I had to scrap that lore. Thanks for the feedback!