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(+1)

Cool little space shooter !

I like that you went for full smooth rotation aven with the game boy inspired aesthetic, it looks really good, especially the pilot's portrait that even reacts when you take damage, the music is also really nice.

Gameplay wise, i like the floaty asteroids style controls but it does make it a bit hard at times to dodge upcoming enemies, this also made it so that when dodging enemies tended to pile up a bit in a huge cluster. 

I didn't imediately understand at first that you don't control the ships turret yourself but that it rather shoots by itself, but once i got it i feel it's a nice idea and it kinda sells more the idea of you're lost in space and defending yourself to survive.

I also like the upgrade system with the 3 (i suppose randomised) choices every time.

Had a real good time playing this.

Well done :)

(+1)

Thank you for such a detailed feedback! 
I am glad you like the authentic as I was afraid not to pull it off with the limited palette. But that seemed quite interesting of what's possible to do with just 4 colors. I never had the original game boy but had the Color one, I was always amazed by how smooth animations were on those, and the crystal grid made pixels clearer than anything CRT rendered at that time. So I went for this feel of grid rendering, and now it's really easy as all is handled by the engine.