Sorry for your loss. I think there's definitely potential here and you should develop it further. You got a bunch of solid mechanics and systems into the game, which is always the hardest gamedev slog (in my opinion at least).
I'm not experienced with card games, but I got the hang of it. My bad luck meant no planets showed for about 10 draws, so I thought I was doing something wrong but eventually some showed (naughty RNG). Some thoughts for improvements: maybe highlight where you can drop cards. And maybe you could hack the randomness a bit by making sure a planet appears in the first x cards... Always a tricky thing to balance randomness + helping out the player.
Good job :)