Hi there andymetoo, your game Hyperliminal is a great horror game with unexpected events! I have been so busy lately but managed to bring up this Gameplay Walkthrough video with some written feedback, keep in mind most feedback is on the video, these are only written extras. I also invite you to join in to the channel because that really helps me out to keep doing what I am doing and motivates me seeing developers with me as much as what I am doing here motivates you and others probably! I hope so XD
♦ Game Idea: It is a very good idea and concept, for a moment, it felt like you are aiming to bring refrences from famous TV-Shows & Movies, which would have been great to see that! Overall, I love the idea of random places and unexpected events and jumpscares.
♦ Gameplay: Not that many issues with the gameplay, found it easy and nice to control and move around. I must say that I was surprised of how far I can jump and that there was no damage fall (Maybe that would have ruined the game as it does not focus on combat, meaning no health bar or anything like that, so good call right there)
♦ Story: Such a lovely story and good content around it, having that mystery on the story is always wanted.
♦ Artwork: I see that there is a lot of details in the game, although the one under the water was a bit hard on the eyes to notice objects and paths! I do love that room where the door close behind you and you hear them screaming and knocking on the door, that is a great design!
♦ Audio: There is parts where the game runs with almost perfect audio design, such as the unexpected whispering. And there are times where you feel the audio is not balanced, when the jumpscares happen the audio gets so loud, sometimes it really hurts my ears! I understand that is important, but there is a room for improvement there (Example out of jumpscares is the starting point intro, the game audio there sounded very loud comparing with the rest)
♦ Bugs & Constructive Criticism: Most of this is shown and focused on the video proivded, some other feedback related to this point is a suggestion to try to shorten the story converstaion at the very start, it felt a little bit longer (the first 5 to 6 minutes of the video) This could be done better by giving parts and chunks later on after playing and having some gameplay experience. Also , another point is that the exploration at the very start can be missleading, I thought the entire game would be like this (more open where you have to collect and find those memories) Which to be honest, those white memories are just waste of time for my opinion (A content creator opinion to be clear) The reason behind this is that YouTubers will have less time to try to explore and get collectibles even if they are rewarding, because that will take a very long time to record and it is less interesting to showcase the exploration part. (I felt that I would have done better for a fun video if I ignored the collectibles and focused on the main critical path)
♦ Things to Double Down on: That kind of whispering is fantastic and works amazing, better than having loud noises or sound effects! Also, well done with the random things happening!