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(1 edit)

you stole the art because i used the witch and the textures are waaaaaaaaaaaaaaay disconnected, that means you are using multiple packs with different characteristics and mix them together. 

also the controls are a bit strange and by "better movement" i mean the character physics are ok but the jump is kinda wierd and cluncky at times.

hope my feedback is helpfull :]

I literally made those sprites by myself during the jam time but guess I could consider it a compliment if you really think those sprites of mine are worth being in a pack. Ironically, that really helped my low self-esteem :)

I still have sketches and all if there was any need for me to prove it or you can even check my previous lil projects to see the consistency. Backgrounds and sprites are made with the same color palette I picked for this jam. The sprite size of an inexperienced pixelartist isn't a good reference point for hurtful accussations like this.

I'd like to know, though, how exactly did you "use" my "witch"?
Either way thanks for the feedback again.

so, if you say that you make the art one thing you can make is level up the game art:

-change the witch because it is in high resolution and is super disconnected with the other things

- don't oversize the 16x16 objects, just make the camera smaller

- make the writes is pixel art

- make something to caracterize the objects you have to interact with, for example a dialogue image when the player is near that object

Hello again, I've finally updated the final version for the jam if you're interested in comparing if movement is still as clunky.
I was thinking about your points about the visuals and I tried at least resizing and refitting the sprites into the scene a little, since I had no plans on making the backgrounds more detailed in remaining time. Now there are 2 main objects to interact with so I also added a little animation to make it clearer when they're activated.

Wish you a nice day and I really hope I cleared out your doubts about the art :)