Thank You!) Oooo, this was the most big problem for me. I had an idea to put the camera just vertically, but I found the level dont have the good view such way. I tried make WASD just as player see the the level, but I found very confusing to move through the passages. I saw such type control in some isometric games, so thought that it can be good idea just to follow that way. I'm pretty sure that there are much more better ways to control character in isometric view, but time was too small for me to experiment. Thank you very much for the control feedback, its very important part of any game, I will try to do better next time.