Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

phantawalker

35
Posts
5
Followers
A member registered May 17, 2022 · View creator page →

Creator of

Recent community posts

I like such relaxing games, that was fun experience) Good job!

Love the idea, sound is very relaxing and nice visual)

Thanks!)

Thanks for the review!)

That was very enjoable game, love the randomness. Good replayability!) and artstyle is very cute)

I really like such card games, very addictive! Artstyle is also very nice and cute

One of the best games, great in every aspect!

I like how you combined tower defence with the dice roll, that was enjoyable! I really like the games, where you need to think strategically

Very nice idea, fit the theme great!) 

Like the idea! Very addictive game)

Very nice idea with puzzles, took some time to solve :) good job!

I really like the idea combining dice with horror style games, very unusual!) Good job!

Thank you! 

Thank you for the review!)

I wish I had the additional sixth finger, would be easier to control :) That was fun game, great job!

Idea is very unusual, gameplay quite simple but fun!) good job!

I really love the idea, hope you will add more levels in the future, that was enjoyable!

Very addictive!) I found food and speed (tentacles) upgrade is more useful, with 7 its really amazing (its like the evolution of control aslo). Good job!

Thanks) Yes, control is not so obvious as I planned, I wil definitely change it in the future

Hey Tori, would be interesting to hear your feedback aboud design and art :) https://phantawalker.itch.io/main-program-evo

Thank You very much for such detailed feedback!) I really should work more on the control and change WASD direction. About the last turret - you can hide behind decorations and get closer to her without any hit)  

Thank You!) Oooo, this was the most big problem for me. I had an idea to put the camera just vertically, but I found the level dont have the good view such way. I tried make WASD just as player see the the level, but I found very confusing to move through the passages.  I saw such type control in some isometric games, so thought that it can be good idea just to follow that way.  I'm pretty sure that there are much more better ways to control character in isometric view, but time was too small for me to experiment. Thank you very much for the control feedback, its very important part of any game, I will try to do better next time.

Thank you!) True, i should have added this option

Great sound and artstyle.  Gameplay is very difficult (maybe I just didnt get how to hit without getting hit back), but I really enjoyed exploring the level!

I really like this, jump mechanics works perfectly (thats most important thing for platformers). Artstyle and music also very relaxing, good job!)

Sad that inventory doesnt work properly, but I really love the design and background music (very relaxing and peaceful)

Thanks!) Agreed, I thought that I will increase duration of level with this way, but its not the best way to do this) 

(1 edit)

Very nice game, reminds me Ocarina of Time a little bit (I really like the sound design and graphics). But we need  more checkpoints, game is very hard)

Thank You!) Yes, all arts, models and music - my own work. There are not many models actuallly, they just use different textures. Same with water, lava and acid shader (different ALBEDO). 

(1 edit)

Thank you!) True, I was planning to add this option but barely made it on time what I have submitted (I now understand that I should made shorter game, but more complex)

Very good artstyle and visual effects. 

Really love the music and gameplay was very fun!)