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The Main Program's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic | #42 | 3.309 | 4.000 |
Technical | #46 | 2.991 | 3.615 |
Overall | #52 | 2.851 | 3.446 |
Theme | #53 | 2.609 | 3.154 |
Design | #54 | 2.736 | 3.308 |
Gameplay | #62 | 2.609 | 3.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
When you go to the levels with attack WASD becomes not obvious. Much harder to play. In general ideas and mechanics like the quest is good
Thanks) Yes, control is not so obvious as I planned, I wil definitely change it in the future
Hey! I reviewed this game on my live stream. You can hear my feedback here:
Thank You very much for such detailed feedback!) I really should work more on the control and change WASD direction. About the last turret - you can hide behind decorations and get closer to her without any hit)
That was one big challenge with that turret, haha
Good game!
But WASD controls very confusing,
Thank You!) Oooo, this was the most big problem for me. I had an idea to put the camera just vertically, but I found the level dont have the good view such way. I tried make WASD just as player see the the level, but I found very confusing to move through the passages. I saw such type control in some isometric games, so thought that it can be good idea just to follow that way. I'm pretty sure that there are much more better ways to control character in isometric view, but time was too small for me to experiment. Thank you very much for the control feedback, its very important part of any game, I will try to do better next time.
Oooh, this was a really good game! Poor brave droids.
But please, let us skip dialogue faster next time. xD
Thank you!) True, i should have added this option
Great visuals and the story was interesting and fun. Less backtracking in stage two (the bridge) would increase immersion in my opinion :)
Thanks!) Agreed, I thought that I will increase duration of level with this way, but its not the best way to do this)
Great self-contained story and personality in the characters, and I like the environment. The gameplay (apart from the puzzles) was lacking and at times even unfair, but the world and mood surrounding it was well crafted!
I couldn't find credits for the assets, does that mean you made everything yourselves?
Thank You!) Yes, all arts, models and music - my own work. There are not many models actuallly, they just use different textures. Same with water, lava and acid shader (different ALBEDO).
I was sure this was from some voxel asset pack, they're really well done and the color scheme is great!
Fun 3D game but you need to put some "Skips" in your dialogs.
Thank you!) True, I was planning to add this option but barely made it on time what I have submitted (I now understand that I should made shorter game, but more complex)