I really liked this one! I could definitely play this for a long time. I think if the enemies behaved more predictably , the player could have more fun strategizing about every move. This reminds me a LOT of the type of gaemplay that makes Crypt of the NecroDancer one of my favorite games, and that one thrives on the pedictable patterns of the enmies, and the less predictable patterns you have to figure out on the fly when they're combined. Keep up the good work!
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Thanks for playing and for giving feedback! I'm glad you enjoyed yourself and I hope you'll give it a try later when we start putting out new development builds.
You identified one of my games in the list of inspirations I had on my mini design write-up with NecroDancer. I definitely wanted to get more predictable patterns going but that takes a bit more AI work than just slapping a random move/attack code on it. Soon. Soon.